You can use any of these names or easily add your own prop for usage. ADDAUDIOSUBMIXOUTPUT ( int submixId, int outputSubmixId) ADDBLIPFORAREA ( float x, float y, float z, float width, float height) ADDBLIPFORCOORD. alive: Unused by the game, potentially used by debug builds of GTA in order to assert whether or not an entity was alive. prop_hands variable using names from Config.PropList, entity: The entity to get the coordinates from.you can finish tasks two different ways – location or with vehicle.marker – it will show marker above the vehicle –.also it using unique variable from NPCs setings.execute_and_identify – execute target and identify unique person, take photo of unique person and get to the finish point – it works just for one unique target.execute – execute unique target and run away to the finish point – it works just for one unique target.style “execute” or “execute_and_identify”.you can set global state for all npcs or set different state to npcs separately.NPCs – you can set unlimited npc locations with different settings for every npc.Every mission type has his own category in the Config.Missions table with mission locations and settings. You can enable aborting mission from location.You can set type and number of mission, if number false then it will generate random mission.Config has starting locations so you can easily start any mission from any location.If new player joins it sends him table with current active missions. #Fivem coords script how to
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